SDCC 2015: Preview: Bandai Namco's Upcoming Games
Michael Moccio ’16 / Emertainment Monthly Editor-in-Chief
San Diego Comic Con (SDCC) 2015 is now in full swing as Thursday’s events kicked off bright and early as the show floor opened at 9:30 AM. Emertainment got a chance to sit down at SDCC with the folks from Bandai Namco to preview several of their upcoming titles, including Dragon Ball Z Extreme Budoken, One Piece Pirate Warriors 3, Sword Art Online: The Last Song, Dark Souls III, and Naruto Shippuden: Ultimate Ninja Storm 4.
Naruto Shippuden: Ultimate Ninja Storm 4

Characters like Naruto, Sasuke, Sakura, Kakashi, Madara, and Obito come back in full force with the combat and now that the game’s on the next generation consoles–we played it on the PS4–the graphics look as amazing as ever. They’re fluid and extremely well done. The Ultimate Ninja Storm series can get repetitive as a whole with its combat mechanics when you do the same moves over and over again, but at least during the demo Ultimate Ninja Storm 4 looks like it’ll never become tiring to see Naruto throw a Rasengan. The demo only featured combat, so this reviewer can’t speak to what the story will play like. That being said, since the combat is so integral to the franchise, we can say with confidence that the actual gameplay will remain one that’s enjoyable, easy to pick up, and worth playing again and again.
Naruto Shippuden: Ultimate Ninja Storm 4 will be released later in Autumn.
Dark Souls III

Although we only saw the Alpha Build–an early stage of development–the game looked incredibly beautiful. “Miyazaki is a creative guy and wanted everything to be beautiful,” said Mike Change, the Global Brand Manager on Dark Souls III. “He describes it as a ‘withered beauty’ and you’ll see that throughout the game.” That aesthetic is definitely present with the crumbling builds and ominous golden-colored sky. No doubt, once that game is finished being built, that graphics will be that much better, but for the moment it was more than enough to impress us.
The demo took us through what appeared to be a decrepit battlement to a cathedral. We saw the Undead, Dragons, and the boss of the demo: the Dancer of the Frigid Valley, a large and lithe creature that moved almost like a dancer, wielding massive swords. Although we didn’t get to physically drive the game, we did get to see the combat and it was extremely well done, capitalizing on a faster and more fluid combat than the previous games. “Some people might say the games are difficult,” Chang said,” but they’re not. You just have to figure out the nuances of the game and, once you do, it’s very, very rewarding.” One of the things that really wowed us was how the gameplay mechanics interfaced with the environment. During the boss battle with the Dancer of the Frigid Valley, US Producer Brandon Williams pointed out how her flaming weapon would ignite the area around the room throughout the fight.
Dark Souls III comes out in early 2016 and it’s a great jumping on point for anyone–including this reviewer–who hasn’t played the previous two games.
One Piece Pirate Warriors 3

We got to play as Shanks because, let’s face it, he’s one of the coolest characters of the entire franchise. The gameplay mechanics are fairly similar to that of Dynasty Warriors, but it had enough of a unique Once Piece flair that it remained enjoyable throughout. The game suffers from the same pitfall that the Naruto Shippuden: Ultimate Ninja Storm series does in that the gameplay can become repetitive, doing the same moves over and over. We’re willing to say that it was most likely due from our inexperience with the game and falling back on tactics that proved to work.
One Piece Pirate Warriors 3 will be released in North America on August 25th.
We did get a chance to also play Sword Art Online: The Last Song and Dragon Ball Z Extreme Budoken during the demos here at SDCC. The Sword Art Online game was beautifully rendered with amazing landscapes you just want to fly off through. And yes, you can in fact fly. We weren’t familiar with the game prior to playing the demo and we didn’t get a chance to finish, but from what we saw of it, it’s going to be the art that makes this game worth it. As for Dragon Ball Z Extreme Budoken, we only got to play the versus demo, so it’s–again–hard to say how the game is as a whole, but the combat just wasn’t up to snuff compared to what you’d find on the Dragon Ball Z console games.
Be sure to check out more SDCC 2015 coverage from Emertainment Monthly!