'Deus Ex: Mankind Divided' Review: An Experience the Sum of its Parts

Ben Franchi ’18 / Emertainment Monthly Staff Writer
Two years after the Incident, when augmented people the world over went berserk, heavy anti-aug laws have been instated, reducing much of the world population to the state of second-class citizens. Adam Jensen, who played a critical part in saving the world, now leads a double life. On the sub-surface, he serves as a critical soldier in the anti-terrorist group Task Force 29, and below that, sneaks information to the “hacktivist” group, the Juggernaut Collective, as he seeks to unravel the conspiracies that the Deus Ex series is so well known for.
That in mind, the gameplay of Mankind Divided is the classic experience Human Revolution has delivered, only with a few experimental surprises below the surface. Gameplay is the same FPS/stealth/hacking/exploration jambalaya that works so well, with a wider balance that allows for aggressive playstyles. Adam can upgrade guns, do sidequests that flesh out the world, craft items, and upgrade his Sarif Industries augmentations just as before, and more. The game also introduces “experimental augmentations”, extremely powerful and useful augs that give Adam a greater edge against his foes. These augs do overclock his system, reminiscent to the Data Drain Infection system of .hack, requiring that you shut down unused augs permanently to keep him in check. While this might seem restrictive to some, it also helps the player really focus on how they want to build and play Jensen, rather than throwing Praxis Points at the wall and seeing what sticks.
Deus Ex: Mankind Divided is a worthy, if not overcoming successor to Human Revolution. With a classic Deus Ex plot, tons of ways to play, and slick, if not varied, levels of cyberpunk action, this game ambitiously skirts the edge of the sun and comes back with its wings intact.