Review: 'Dark Souls III: Ashes of Ariandel'
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Gabe Young ’20 / Emertainment Monthly Staff Writer
Your enjoyment of Ashes of Ariandel depends on a number of factors. If you’re a massive Dark Souls lore nerd, you’ll find plenty to be engaged in, seeing as the DLC just blatantly takes place in the Painted World of Ariamis (an area from the first game) except this time bigger and better than ever. However, if the lore implications don’t grab you, then the gameplay might. It’s more of the same brutal combat and intense action that people have come to expect from Dark Souls. Unfortunately, if the original Dark Souls wasn’t your thing, there’s nothing new in the DLC that’s going to suddenly change your mind.
Included in the DLC are several new weapons, magic spells, and miracles, all of which add a bit of flavor to the combat but are by no means to die for. The new areas and enemies included are a mixed bag. They move across the spectrum from amazingly put together to an utter mess. Some areas reach the peak of Dark Souls game design while others are jumbled, confusing landscapes. Some of the new enemies are complete joys to fight, some encounters seem twisted unfairly against the player. While there is something for everyone in the DLC, there is an equal amount of bad.
The single, one hundred percent worthwhile addition included in the DLC is the new PvP suite, which essentially amounts to a multiplayer matchmaking service, something the Souls series has desperately needed for a while now. Provided that you have any interest in multiplayer combat, this new addition is a lot of fun. You can now easily enter combat against other players rather than messing around with the obtuse multiplayer system of the base game. It allows you to pick your poison, whether that be massive free-for-alls with up to six players, team based death matches, or one on one duels. Either way, the PvP has never been more accessible or more fun. Unfortunately, there is currently only one arena and players can only hope they’ll add more.