'Far Cry 4' Review: Watch Out for Tigers
Erik Fattrosso ’17 / Emertainment Monthly Staff Writer
Right from the beginning, the player is dropped into an open world filled with dangers at every turn. You play as Ajay Ghale, a native to the land of Kyrat, a country in the middle of the Himalayas that is currently being controlled by the joyfully sadistic Pagan Min. Despite growing up in the United States, Ajay returns to his homeland to scatter his mother’s ashes as per her request. He, of course, gets caught up in the ongoing civil war to remove Min from power that his parents seemed to have started years ago. The story gets the job done and gives players a valid reason for doing the things they’re doing, but not much more. Different characters assign you missions to complete and each has their own distinct personality, some of which are downright hysterical (such as the fashion designer who tasks you with hunting rare wildlife to create clothes for Kyrat’s fashion week), while others are, for the most part, bland. Several missions revolve around a few moral choices that are genuinely difficult to choose from. Do you go save the hostages that Min’s army has captured? Or do you instead sacrifice them for the opportunity to get intel that can lead to a larger assault down the road? The choices between individual lives and the grander scale of the war are done incredibly well, and it’s tough to recall the last time a game had such difficult choices.
The reason the game is so fun is because of its random nature. While traveling the land on a four-wheeler, you can stumble upon a group of enemies currently in a firefight with your allies, or possibly a group of locals being terrorized by honey badgers. One mission has you riding an elephant to defend one of the characters. During this mission, a rhino was caught in the crossfire and helped to kill the enemies. At the end of the mission, an RPG swiftly dispatched the now calm rhino while a few things of C4 laid the elephant to rest. Spending 10 minutes carefully plotting how to take out an outpost without being detected is engaging. Having to rethink the entire plan in seconds because a tiger just ran straight into the outpost is exhilarating.
I thought the story was great, especially the way it gets doled out to you over the course of a 20+ hour game.